🧭Four Corners
8 min · high energy
You need
- 4 sheets of paper numbered 1 to 4 (or 4 pictures from the lesson)
- tape
- review questions from the lesson
How to play
Tape a numbered sign in each corner of the room. In a tiny room, use four spots along the walls instead.
Choose a Counter (spin the Name Spinner on your phone or tablet to keep it fair). The Counter sits in the middle, closes their eyes and slowly counts down from 10.
Everyone else tiptoes to a corner before the Counter reaches 1.
With eyes still closed, the Counter calls a corner number. The kids in that corner answer a review question together.
Right answer? That corner picks the next Counter. Nobody is ever out. Play until everyone has had a turn in a called corner.
💡 Tiptoes only. Anyone who runs goes back to their chair and counts to five before choosing a corner.
📦Pass the Box
7 min · medium energy
You need
- a small box or paper bag
- 8–10 slips with review questions
- your phone or tablet (Hot Potato) or any music
How to play
Write review questions on slips of paper, fold them and put them in the box. Add a few surprise slips: “Do 5 jumping jacks!” or “Say something kind to the person on your left.”
Sit in a circle or a row. Start Hot Potato on your phone or tablet (or play music) and pass the box hand to hand.
When it buzzes, whoever is holding the box pulls out a slip and reads it. Help new readers.
Answer the question. Friends can help if you’re stuck. Then start the music again.
Keep going until the box is empty.
💡 Pass, don’t throw. If the box flies, the music stops until everyone is sitting still again.
🥔Scripture Hot Potato
5 min · medium energy
You need
- a soft ball, beanbag or rolled-up socks
- the lesson’s key verse written big on paper or a whiteboard
- your phone or tablet (Hot Potato) or music
How to play
Read the key verse together twice, pointing to each word.
Start Hot Potato on your phone or tablet and pass the ball around quickly.
When it buzzes, whoever holds the ball says the next word or phrase of the verse. The class claps if it’s right.
After each round, cover one word of the written verse with a sticky note or erase it, until kids are saying it from memory.
Final round: the whole class says the verse together with every word covered.
💡 Sit close enough to pass hand to hand with no tossing. Stuck? You can always phone a friend.
🙋Stand Up If…
5 min · medium energy
You need
- 8–10 true-or-false sentences about the lesson
How to play
SAY“I’ll say a sentence about our lesson. If it’s true, stand up. If it’s false, stay sitting.”
Read the sentences one at a time. After each one, pat your legs for a drumroll and reveal the answer.
When a sentence is false, ask a kid to fix it so it’s true.
Finish with a few personal ones: “Stand up if you prayed this week.” “Stand up if you can help someone at home tomorrow.”
💡 Standing and sitting must be silent. If chairs scrape or anyone shouts, that round doesn’t count and you read it again.
🥎Toss & Tell
5 min · medium energy
You need
- a soft ball, beanbag or stuffed animal
How to play
Everyone stays in their seats. The teacher starts: say one thing you remember from the lesson, then gently toss the ball to someone.
The catcher says something new: a person, a part of the story, or how they can live it this week.
Then they toss to someone who hasn’t had a turn. After your turn, cross your arms so everyone knows you’ve gone.
The last toss comes back to the teacher, who shares a quick testimony of the lesson.
💡 Underhand tosses only, and say the catcher’s name before you throw so they’re ready.
🔍Sticky Note Hunt
8 min · high energy
You need
- sticky notes (one per kid plus a few extras)
- a marker
How to play
Before class, write a question, a word or a quick drawing from the lesson on each sticky note. Hide them around the room: under chairs, behind the door, under the table.
SAY“Find ONE sticky note, bring it back to your seat and sit down.”
Kids walk (never run) and find exactly one note each.
Go around the class. Each kid reads their note and answers it or tells how it fits the lesson.
If the notes are story events, stick them on the wall in order together.
💡 One note per person and walking feet only. If you spot a second note, leave it for someone else or quietly help a friend find it.
🪑Musical Chairs Review
7 min · high energy
You need
- one chair per kid (no chairs get taken away)
- a sticker or paper star
- your phone or tablet (Freeze Dance) or music
- review questions
How to play
Before class, stick a sticker under one chair. Set the chairs in a circle facing out.
Kids walk slowly around the circle while Freeze Dance plays on your phone or tablet.
When the music stops, everyone sits in the nearest chair. Nobody is out because there’s a chair for everyone.
Everyone checks under their seat. Whoever has the sticker answers a review question.
Move the sticker (or hide two) and play again.
💡 Walking only, with both hands on your head while you walk. It’s very hard to push anyone that way.
📢Prophet Says
5 min · medium energy
You need
How to play
Play like Simon Says, but only follow directions that start with “The prophet says…”
Use actions from the lesson: “The prophet says build an ark.” “The prophet says part the sea.” “Roar like a lion!” (Don’t move!)
If someone moves by mistake, nobody is out. They take one deep breath and keep playing.
Every few commands, pause for “The prophet says whisper one thing we learned today to your neighbor.”
End with “The prophet says sit down and fold your arms.” Talk about why it matters to listen to the prophet, and sing “Follow the Prophet” (Children’s Songbook, 110) if you have time.
💡 Keep every action in place beside the chairs. Speed up the commands when kids are sharp; slow down when they get silly.
🎭Story Charades
7 min · medium energy
You need
- slips of paper with people, animals and actions from the lesson
- a bowl or bag
How to play
Write people, animals, objects and actions from the lesson on slips, or use the “Act It Out!” deck in the app.
One kid draws a slip and acts it out with no talking and no sounds.
The class raises hands to guess, and the actor chooses who answers.
Whoever guesses right tells where that fits in the story, then acts next.
No time to prep? Launch Forehead Guess on your phone or tablet and have the class act out the word instead of giving clues.
💡 Tape a small square “stage” on the floor. The actor stays inside it, and guessers stay in their seats with hands up.
✊Rock-Paper-Scripture
6 min · high energy
You need
- question cards from the lesson (the quiz questions work great)
- a whiteboard or paper for a tally
How to play
Everyone finds a partner and plays one round of rock-paper-scissors.
The winner draws a question card and reads it to their partner.
If the partner answers right, the pair earns a point for the whole class. Add a tally mark.
The teacher calls “Switch!” and everyone finds a new partner.
Play 4–5 rounds and count the class total. Can you beat it next week?
💡 New partners must be within three steps of you. Anyone wandering gets a partner picked by the teacher.
🧱Block Tower Questions
8 min · calm energy
You need
- a wooden block-stacking game (like Jenga)
- small colored stickers
- a list of review questions
How to play
Before class, put colored stickers on the ends of about half the blocks. Red = review question. Blue = act it out. Green = “How can I live this?” Yellow = say something kind to the person on your right.
Kids take turns pulling one block with one hand and setting it on top of the tower.
If the block has a sticker, do what the color says. A plain block means you just pass.
If the tower falls, everyone whisper-shouts “Timber!” and helps rebuild. Nobody loses.
Play until everyone has had at least two turns.
💡 Only the kid whose turn it is touches the table. Everyone else keeps hands in their lap so nobody bumps the tower.
✈️Paper Airplane Toss
8 min · high energy
You need
- one sheet of paper per kid
- crayons or markers
- a basket, box or taped circle for a target
How to play
Each kid writes or draws one thing they learned today on a sheet of paper.
Help everyone fold a simple paper airplane. Short on time? Crumple the paper into a ball instead.
Everyone stands behind a tape line and flies their plane at the target together on “3, 2, 1, fly!”
Everyone picks up one plane that isn’t theirs, sits down and reads it out loud.
Each plane that landed in the target earns the class a cheer (or a marble in the Goal Jar).
💡 Planes fly only on the countdown and only toward the target. Pick them up only when the teacher says, walking.
🪢Tug of War Quiz
7 min · high energy
You need
- your phone or tablet (Tug of War)
- review questions (the lesson quiz works great)
- no phone or tablet? a long strip of paper and a clothespin
How to play
Split into two teams and name them after something from the lesson. Each team starts with one Tapper.
Ask each team a question in turn. Every right answer adds one more Tapper to that team (up to four).
Final Pull: Tappers gather at their side of Tug of War on your phone or tablet and tap as fast as they can while everyone else cheers.
No phone or tablet? Draw a rope on a long paper strip with a line in the middle, and move a clothespin one step toward a team for each right answer.
The winners shake hands with the other team and say, “Good game!”
💡 Lay your phone or tablet flat on a table with the teams on opposite sides. Only Tappers touch it; everyone else cheers from their seats with silent jazz hands.
🖍️Draw & Guess Teams
7 min · medium energy
You need
- your phone or tablet (Draw & Guess)
- no phone or tablet? a whiteboard or paper and a marker
How to play
Split into two teams. Open Draw & Guess on your phone or tablet. It picks a word from this week’s lesson.
One kid comes up, peeks at the word and draws it. No letters or numbers allowed!
Their team guesses. A right answer before time runs out earns a point.
Switch teams. Use the Name Spinner to choose each artist so everyone gets a turn.
After each word, ask: “Where was that in our story?”
💡 Guessers stay seated and raise hands, and the artist points to who guesses. No shouting out.
🧩Mystery Picture Quiz
6 min · calm energy
You need
- your phone or tablet (Mystery Picture)
- review questions
- no phone or tablet? a printed picture covered with sticky notes
How to play
Open Mystery Picture. A picture from the lesson hides behind tiles.
Ask a review question. Whoever answers right removes one tile.
After each tile, anyone can raise a hand and guess the picture. One guess per person per tile.
Whoever guesses it tells how the picture connects to the lesson.
No phone or tablet? Peel one sticky note off a printed picture for each right answer.
💡 Only the kid who answered touches your phone or tablet. Carry it to them instead of letting a crowd gather.
🎡Hot Seat
5 min · calm energy
You need
- your phone or tablet (Name Spinner)
- one special chair
- review questions
How to play
Set one special chair at the front. That’s the Hot Seat.
Spin the Name Spinner. That kid sits in the Hot Seat.
Ask a review question. They can answer, or “phone a friend” by picking a classmate to help.
The class gives a silent cheer (hands waving, no sound) for every answer.
Spin again. Keep going until everyone has had a turn or time runs out.
💡 The Hot Seat is an honor, not a test. Give shy kids easy questions, and phone-a-friend is always allowed.
🧊Freeze Dance Review
6 min · high energy
You need
- your phone or tablet (Freeze Dance) or music
- review questions
How to play
Everyone stands beside their chair. Start Freeze Dance on your phone or tablet.
Dance in place while the music plays. When it stops, FREEZE!
While everyone is frozen, say one statue’s name. That statue unfreezes and answers a review question.
Right answer? The music starts again.
Last round: freeze in a reverent pose, then sit down and fold your arms.
💡 Everyone dances inside their own bubble, and arms can’t touch anyone. If bubbles pop, the next round is slow-motion dancing.
🕵️Who Am I?
5 min · calm energy
You need
- nothing (optional: cards with people, places and things from the lesson)
How to play
Think of a person, place or thing from the lesson.
Give clues one at a time, starting hard and getting easier: “I was on a boat…” “I ran away…” “I was inside something big…”
Kids who think they know put a thumb on their chest. No shouting.
After three clues, choose a thumb to guess. If they’re right, that kid whispers a new pick to you and gives the clues next.
💡 Thumbs on chests keeps it quiet and gives slower thinkers time. Blurted answers don’t count.
🔀Story Scramble
6 min · medium energy
You need
- 6–8 papers, each with one event from the lesson’s story written or drawn on it
How to play
Write or draw one story event on each paper. Mix them up.
Hand one paper to each kid (or to pairs).
SAY“Without talking, line up in story order!” Kids holding papers stand in a line along the front wall.
When they think they’re done, the class reads the papers in order and fixes any mistakes together.
Shuffle the papers to new kids and time it with the Big Timer. Can you beat your time?
💡 The silent rule is the magic. Kids can point and nod, but any talking resets the timer.
🗣️Whisper Chain
4 min · calm energy
You need
How to play
Sit in a row or circle. Whisper a short sentence from the lesson (the key verse works well) to the first kid.
Each kid whispers it once to the next person. No repeats!
The last kid says it out loud. Compare it to the real sentence. It’s usually hilarious.
SAY“Words get mixed up when they pass through lots of people. That’s why we read the scriptures ourselves and listen to the prophet.”
Try a new sentence and see if the class can pass it perfectly.
💡 Whispers only. If anyone says it out loud, the chain starts over from the teacher.
🥤Cup Tower Teams
7 min · medium energy
You need
- 10–15 plastic or paper cups per team
- review questions
How to play
Split into two or three teams, each with a stack of cups at their spot.
Ask one team a question. A right answer lets them add one cup to their tower.
Rotate through the teams. The tallest standing tower at the end wins.
Near the end, read Matthew 7:24–25 about the wise man who built his house on a rock. Ask: “What makes our lives strong, like a good foundation?”
Sing “The Wise Man and the Foolish Man” (Children’s Songbook, 281) while everyone knocks the towers down together.
💡 One builder per team per turn, and everyone else sits on their hands. A fallen tower just gets rebuilt, no tears.
🔐Crack the Treasure Code
7 min · medium energy
You need
- a box or envelope with a small treat, a lesson picture or this week’s challenge inside
- tape (or a cheap 3-digit lock)
- review questions
How to play
Before class, pick a 3-digit code (like 7-4-2). Tape the box shut and write “CODE?” on top, or lock it with a combination lock.
SAY“This treasure has a secret code. Right answers earn the digits!”
Ask review questions. After every two right answers, write the next digit on the whiteboard.
When all three digits are showing, the Treasure Keeper “enters the code” and opens the box.
Share what’s inside: a treat, a picture from the lesson, or a note with this week’s challenge.
💡 Every answer adds to the class code, so the whole room wins together and nobody fights over opening it.
🐑Find the Lost Sheep
6 min · calm energy
You need
- a small paper sheep or stuffed animal
How to play
SAY“Jesus told about a shepherd who left ninety-nine sheep to find the one that was lost” (Luke 15:4–6).
Choose a seeker to face the wall with eyes covered while another kid hides the sheep somewhere in the room.
The seeker walks slowly to search. The class hums softly when the seeker is far away and louder as they get closer.
When the seeker finds the sheep, they answer a review question and choose the next hider.
End by talking about how Jesus looks for each one of us.
💡 Humming is the only clue: no pointing or talking. If hums turn into yelling, the sheep “falls asleep” and the round ends.
🦒Two by Two Memory
8 min · calm energy
You need
- 12–16 index cards or paper squares
- a marker
How to play
Make pairs of cards: a word from the lesson on one card and a matching picture or clue on the other (like “Noah” and a drawing of the ark).
Mix them up and lay them face down on a table or the floor.
Kids take turns flipping two cards. If they match, the kid tells how that pair fits the lesson and keeps it.
No match? Flip them back over. Everyone watches closely to remember where things are.
The whole class wins when every pair is found, two by two.
💡 Sit in a circle around the cards. Only the kid whose turn it is reaches in; everyone else keeps hands on knees.